I create immersive Systems Towards Assisting Reality, Recovery, and Rehabilitation. (iSTAR)
This is me
Researcher, Co-Founder, and Doctor of Computational Media located in Santa Cruz California with a previous bachelors degree in Robotics and Electrical Engineering. Areas of work include human-computer interaction, immersive media, robotics, affective computing, user experience, and emerging technologies. My primary research explores virtual reality by combining immersive environments, wearable robotics, and biofeedback. I aim to augment healthcare by gamifying physical therapy to create interactive experiences that are both physically and emotionally intelligent in assisting users in rehabilitation. Additionally, I collaborate with a variety of academic and industry groups on XR projects relating to Genomics, Mental Health, Autonomous Systems, Interactive Visualization, and more. I am affiliated with ASSIST Labs and was previously advised under Professor Sri Kurniawan.
Research Unity3D Virtual Reality
Unreal Engine Wearable Robotics
Augmented Reality Game Development Creative Initiatives Biofeedback Affective Computing Assistive Technology
My primary research explores extended reality by combining immersive environments, wearable robotics, and biofeedback for assistive application
My life has led me through a journey of varying experiences such as optimizing autonomous drones with NASA Researchers, working security for Super Bowl 50, creating efficient traffic management systems, assembling high voltage electric car circuits, coaching K-8 judo, fiddling around with robotic exosuits, building robotic doggos, and designing interactive virtual environments. After tearing my elbow in a national judo match and undergoing reconstructive surgery, I became a passionate developer for assistive technology and personalized experiences.
My primary research explores extended reality by combining immersive environments, wearable robotics, and biofeedback with a focus in iSTAR (immersive Systems Towards Assisting Reality/Recovery/Rehabilitation). I aim to augment assistive technologies through gamification by creating interactive experiences that are both physically and emotionally intelligent in assisting users. Currently, I have had the opportunity to become a published ACM and IEEE author in this research area, as well as learn from organizations like the National Institute of Health, Walt Disney Imagineering, Warner Bros Entertainment, Google Daydream/Cloud, and Valent Power.
I enjoy growing my skills, learning new concepts, and applying them in creative ways to develop fascinating experiences that make a difference in people’s lives. My interests are in human-computer interaction, immersive media, robotics, affective computing, user experience, and emerging technologies. I welcome new opportunities as well as collaborations and invite those interested to reach out to me.
Previous Experiences &
Past organizations that I've worked with in terms of academic fellowships, internships, full/part time roles and freelance.